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PUBG's Original Creator Is Planning FPS With 100v100 Matches

Published: 15/11/2025

Article

GAMING NEWS

Brendan "PlayerUnknown" Greene, best known for creating the landmark battle royale PUBG, outlined an ambitious plan for his studio to produce three games, including one that aims to support massive 100v100-player matches.

Speaking to Eurogamer, Greene laid out a roughly 10-year roadmap for PlayerUnknown Productions. The studio's first release, Prologue: Go Wayback, is a single-player survival roguelike that uses machine-learning to generate worlds and enters early access on November 20.

The studio's second project is described as "more of an FPS/RTS mix" that would test terrain generation, NPC interactions, and networking at scale — Greene said it could target limited multiplayer support up to 100 vs 100 players. This title is still a high-level plan and will use the studio’s proprietary Melba engine, which leverages machine learning to create Earth-like planets in real time.

The third proposed game would be a creative, sandbox-style experience that combines elements from the first two projects and lets players "create their own planets" for use cases such as player-made FPS matches.

Greene expects work on Game Two to take another few years — “two, three, four years, maybe longer” — as part of the larger decade-long plan. He left Krafton in 2021 to focus on these projects.

Large-scale multiplayer of this size is rare today; modern battle royales typically host 60–120 players and many contemporary shooters top out at 64. Greene’s ambitions harken back to older large-scale experiments like MAG, but with new tech for procedural generation and AI-driven worlds.

Battle royale montage

See more: 17 Best Battle Royale Games To Play In 2025

By Chris Compendio

2 min read · Nov 15, 2025