Report: PlayStation’s Top-Selling PC Games Have Generated Over $1 Billion
Published: 25/11/2025
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For years, Sony focused almost exclusively on releasing its games for PlayStation platforms. While the company’s primary business remains centered on consoles, Sony has steadily expanded its presence on PC in recent years—and a new report suggests that strategy has paid off.
According to a report from Alinea Analytics, Sony’s PC releases have collectively generated more than $1.2 billion in revenue. The estimate is based on sales data from Steam, where Sony publishes the bulk of its PC titles.
The report identifies Helldivers 2 as Sony’s best-performing PC release to date, with more than 12.7 million copies sold on the platform.
In total, Sony’s five top-selling PC games on Steam have surpassed 43 million copies sold combined. Alinea estimates gross revenue from these titles at approximately $1.5 billion, with Sony retaining roughly $1.2 billion after Valve’s revenue share.
Valve typically takes a 30% cut of Steam game sales, though this drops to 25% after $10 million in revenue and to 20% after $50 million. Even with these platform fees, Sony’s PC catalog has become a significant source of income.
Alinea also highlighted strong player engagement for Helldivers 2. Roughly one-fifth of players have logged more than 100 hours in the game, and more than 200,000 Steam users reportedly play it daily.
PlayStation’s top-selling PC games on Steam
- Helldivers 2 — 12.7 million copies
- Horizon: Zero Dawn — 4.5 million copies
- God of War — 4.2 million copies
- Days Gone — 3.4 million copies
- Marvel’s Spider-Man — 2.7 million copies
Despite this success, the report notes signs that interest in PlayStation titles on PC may be slowing.
“All of Sony’s major franchises have already landed on PC,” the report states. “The audience that was once excited to experience these games for the first time has largely been served. Later releases naturally face smaller potential audiences.”
Looking ahead, Alinea suggests Sony’s biggest challenge will be timing—finding PC release windows that protect PS5 software sales while still meeting PC players’ expectations for more timely launches.
Sony does not follow a strict schedule for bringing games to PC, with one major exception: live-service titles are released simultaneously on console and PC. Traditional single-player first-party games typically arrive on PC at least a year after launching on PlayStation.
PlayStation Studios head Hermen Hulst has previously said this staggered approach helps protect the PlayStation ecosystem, particularly for narrative-driven titles that form the backbone of Sony’s first-party output.
The report also raises questions about whether Sony might adjust its strategy in response to Valve’s planned Steam Machine launch in 2026, a compact PC designed to function like a console.
“If Steam begins to function as a competing ecosystem with its own dedicated hardware that plays PlayStation titles, the relationship changes,” said Alinea analyst Rhys Elliott. “PlayStation may soon face pressure to rethink its timing and release strategy.”
Microsoft has long embraced PC releases and has indicated that its next Xbox platform could lean further into PC-style design. Nintendo, meanwhile, continues to avoid releasing its games on PC entirely.
Take-Two CEO Strauss Zelnick recently echoed the broader industry shift, saying gaming is “moving towards PC,” while emphasizing that premium console-style experiences remain an important part of the market.
As Sony continues expanding beyond PlayStation hardware, its PC strategy is becoming increasingly central—not just as a revenue stream, but as a key pillar of its long-term business strategy.