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Report: PlayStation’s Best-Selling PC Games Have Earned Over $1 Billion

Published: 25/11/2025

Article

For years, Sony focused almost exclusively on releasing its games for PlayStation hardware. While consoles remain the company’s core business, Sony has steadily expanded its presence on PC—and a new report suggests the strategy is paying off in a big way.

According to a new report from Alinea Analytics, Sony’s PC releases have generated more than $1.2 billion in net revenue to date. The figure is based on sales data from Steam, where Sony publishes the majority of its PC titles.

The report identifies Helldivers 2 as Sony’s most successful PC release so far, with more than 12.7 million copies sold on Steam alone.

Helldivers 2 screenshot

In total, Alinea estimates that Sony’s five best-selling PC games have collectively surpassed 43 million units sold. Gross revenue from those titles is estimated at approximately $1.5 billion, with Sony taking home around $1.2 billion after Valve’s revenue share.

Valve typically takes a 30% cut of Steam sales, though that percentage drops to 25% after $10 million in revenue and to 20% after $50 million. Even with those fees, Sony’s PC catalog has become a meaningful revenue stream.

PlayStation’s Top-Selling PC Games on Steam

  • Helldivers 2 — 12.7 million copies
  • Horizon: Zero Dawn — 4.5 million copies
  • God of War — 4.2 million copies
  • Days Gone — 3.4 million copies
  • Marvel’s Spider-Man — 2.7 million copies

Beyond raw sales, Helldivers 2 is also showing unusually strong engagement. Alinea reports that roughly 20% of players have logged more than 100 hours, and more than 200,000 Steam users play the game daily.

Despite these successes, the report cautions that Sony may face diminishing returns on PC moving forward.

“All of Sony’s major franchises have already landed on PC,” the report states. “The audience that was once excited to experience these games for the first time has largely been served. Later releases naturally face smaller potential audiences.”

Looking ahead, Alinea argues that Sony’s biggest challenge will be timing. The company must balance protecting PS5 software sales while still meeting PC players’ growing expectations for faster releases.

Sony does not follow a rigid timeline for bringing games to PC, with one major exception: live-service titles are released simultaneously on console and PC. Traditional single-player first-party games typically arrive on PC at least a year after their PlayStation debut.

PlayStation Studios head Hermen Hulst has previously explained that staggered releases are designed to protect the console ecosystem, particularly for narrative-driven exclusives that form the backbone of Sony’s first-party output.

The Alinea report also raises questions about how Sony might respond to Valve’s planned Steam Machine launch in 2026. If Steam evolves into a hardware ecosystem capable of running PlayStation titles, Sony’s current strategy could face new pressure.

“If Steam begins to function as a competing ecosystem with its own dedicated hardware, the relationship changes,” said Alinea analyst Rhys Elliott. “PlayStation may soon face pressure to rethink its timing and release strategy.”

Microsoft, by contrast, has long embraced PC-first thinking and has indicated that its next Xbox platform could lean even further in that direction. Nintendo, meanwhile, continues to avoid PC releases entirely.

Rockstar parent company Take-Two has also acknowledged the broader industry shift. CEO Strauss Zelnick recently said the business is “moving towards PC,” while noting that console-style experiences remain central to premium gaming.

As Sony continues expanding beyond PlayStation hardware, its PC strategy appears increasingly important—not just as a revenue stream, but as a long-term positioning play in a changing industry.