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TEMPLE RUN 2

TEMPLE RUN 2 thumbnail

Game Details

Temple Run 2 is an endless runner where you play as Guy Dangerous running through ancient temple environments while being chased by demon monkeys. Swipe or tilt to navigate paths, jump over gaps, slide under barriers, and turn at junctions while collecting coins and power-ups. Features multiple track types, procedurally generated paths, increasing speed, power-ups, coin collection, and 3D graphics. Run as far as possible while avoiding obstacles to achieve high scores.

Genre: Endless Runner

Category: Arcade

Platform: Browser

HOW TO PLAY

CONTROLS: - Desktop: - Up Arrow / W Key / Swipe Up: Jump / Jump over obstacles and gaps - Down Arrow / S Key / Swipe Down: Slide / Slide under barriers - Left Arrow / A Key / Swipe Left: Turn left / Move to left path at junctions - Right Arrow / D Key / Swipe Right: Turn right / Move to right path at junctions - Tilt Left/Right: (If supported) Tilt device to collect coins - Mobile/Tablet: - Swipe Up: Jump / Jump over obstacles and gaps - Swipe Down: Slide / Slide under barriers - Swipe Left: Turn left / Move to left path at junctions - Swipe Right: Turn right / Move to right path at junctions - Device Tilt: Tilt device left/right to collect coins (if supported) BASIC MECHANICS: 1. Endless Running: - Continuous forward movement: Automatic running forward - Speed progression: Speed increases gradually over distance - Endless paths: Procedurally generated endless tracks - No finish line: Run as far as possible - Distance tracking: Tracks distance traveled 2. Jump Mechanics: - Jump: Swipe up / Up arrow to jump over obstacles - Jump distance: Fixed jump height and distance - Jump timing: Must time jumps to clear obstacles and gaps - Jump obstacles: Barriers, gaps, and low obstacles require jumping - Landing: Automatic landing after jump - Multiple jump types: Various jump animations 3. Slide Mechanics: - Slide: Swipe down / Down arrow to slide under barriers - Slide duration: Fixed slide animation duration - Slide timing: Must time slides to pass under obstacles - Slide obstacles: Low barriers and obstacles require sliding - Recovery: Automatic recovery from slide 4. Turn Mechanics: - Turn Left: Swipe left / Left arrow to turn left at junctions - Turn Right: Swipe right / Right arrow to turn right at junctions - Junction detection: Turns only available at path junctions - Path selection: Choose path direction at forks - Turn animations: Smooth turning animations 5. Duck Mechanics: - Duck: Slide gesture also ducks under low obstacles - Duck timing: Must time ducks to pass under low barriers - Duck obstacles: Very low obstacles require ducking - Duck duration: Fixed duck animation duration - Mine Cart ducking: Special duck mechanics in mine cart sections 6. Track Types - Forest: - Forest Entrance: Starting section of forest track - Forest Exit: Ending section of forest track - Forest Hill: Uphill sections requiring navigation - Forest Jump Over: Sections with obstacles requiring jumps - Forest Slide Under: Sections with barriers requiring slides - Forest Straight: Straight path sections - Forest Turn Left/Right: Path junctions with turn options - Forest Junction: Multiple path options - Forest River: River crossing sections - Forest Stumble: Sections with stumble hazards 7. Track Types - Mine Cart: - Mine Cart Ride: Riding in mine cart sections - Mine Curve: Curved track sections - Mine Duck: Sections requiring ducking under obstacles - Mine Entrance/Exit: Mine cart section transitions - Mine Junction: Multiple path options in mine - Mine Ledge Left/Right: Narrow ledge sections on sides - Mine Ledge Start/End: Ledge section transitions - Mine Straight: Straight mine cart sections 8. Track Types - Narrows: - Narrow Start/End: Narrow section transitions - Narrow Straight: Straight narrow path sections - Narrow Jump Over: Obstacles requiring jumps on narrow path - Narrow Jump or Slide: Choice between jump or slide - Narrow Junction: Path junctions in narrow sections - Narrow Turn Left/Right: Turn options on narrow path - Narrow Stumble: Stumble hazards on narrow path 9. Track Types - Water Slide: - Water Slide Start/End: Water slide section transitions - Water Slide Straight: Straight water slide sections - Water Slide Curve: 45-degree and 90-degree curves - Water Slide Duck: Ducking sections on water slide - Water Slide Duck Blocked: Obstacles blocking duck paths (left/center/right) - Water Slide Junction: Multiple path options on slide - Tilt mechanics: Tilt left/right for coin collection 10. Obstacle System: - Barriers: Static obstacles blocking paths - Gaps: Holes in track requiring jumps - Low obstacles: Barriers requiring sliding/ducking - Stumble hazards: Obstacles causing stumbles if hit - Obstacle variety: Multiple obstacle types per track - Collision detection: Collision with obstacles ends run 11. Demon Monkey Chase: - Demon monkey: Enemy chasing player from behind - Chase mechanic: Demon monkey follows player - Catch mechanic: Demon monkey catches player if too close - Chaser animations: Demon monkey running and catching animations - Proximity: Demon monkey maintains distance from player 12. Coin Collection: - Coins: Scattered throughout tracks - Coin paths: Coins form collection routes - Automatic collection: Coins collected when touched - Coin types: Various coin types (single coins, coin groups) - Coin sound: Audio feedback on collection - Coin value: Coins stored for purchases 13. Power-ups: - Boost: Speed boost power-up - Shield: Protection power-up (prevents one collision) - Vacuum Magnet: Magnet power-up (attracts nearby coins) - Power-up spawn: Random power-up placement - Power-up collection: Automatic activation on pickup - Power-up duration: Limited time effects 14. Boost Power-up: - Speed increase: Temporarily increases running speed - Boost meter: Visual indicator shows boost duration - Boost icon: Visual indicator for boost active - Boost duration: Limited time effect - Boost collection: Collected by running through power-up 15. Shield Power-up: - Collision protection: Prevents one collision - Shield icon: Visual indicator shows shield active - Shield activation: Automatic on collection - Shield depletion: Shield consumed on collision - Shield sound: Audio feedback on collection/use 16. Vacuum Magnet Power-up: - Coin attraction: Automatically collects nearby coins - Magnet range: Attracts coins within range - Magnet duration: Limited time active - Coin collection: Increases coin collection efficiency - Visual indicator: Shows magnet active state 17. Chest System: - Chests: Treasure chests found along track - Chest opening: Chests open on collection - Coin rewards: Chests contain coin rewards - Chest types: Various chest types (urn, vault) - Chest sound: Audio feedback on opening 18. Character System: - Default character: Guy Dangerous (starting character) - Character selection: Choose character before run - Character unlock: Unlock characters through gameplay - Character animations: Unique animations per character - Character models: 3D character models (GLB format) 19. Scoring System: - Distance: Score based on distance traveled - Coin bonus: Coins contribute to score - Score multiplier: Possible score multipliers - High score: Tracks best distance/score - Score display: Real-time score counter - Distance toast: Visual distance milestones 20. Stumble System: - Stumble hazards: Obstacles that cause stumbles - Stumble animation: Special stumble animation when hit - Stumble recovery: Player recovers from stumbles - Stumble sections: Track sections with stumble obstacles - Stumble impact: Stumbles may slow player temporarily 21. Junction System: - Path junctions: Points where track splits - Multiple paths: Choose left, right, or center path - Junction timing: Must choose direction at junctions - Path variety: Different paths have different obstacles - Strategic choice: Choose paths based on obstacles/coins 22. Ledge System (Mine Cart): - Ledge left/right: Narrow ledge sections on sides - Ledge navigation: Navigate along narrow ledges - Ledge start/end: Transition to/from ledges - Ledge obstacles: Obstacles on ledge sections - Ledge difficulty: Narrow ledges increase difficulty 23. Curve System: - Track curves: Curved sections (45° and 90°) - Curve navigation: Navigate through curves - Curve obstacles: Obstacles placed on curves - Water slide curves: Special curves on water slide sections - Curve timing: Adjust movements for curve sections 24. Water Slide Mechanics: - Water slide sections: Special track type with water - Slide navigation: Navigate while sliding on water - Duck mechanics: Duck under obstacles on water slide - Tilt mechanics: Tilt left/right for coin collection - Blocked paths: Some duck paths blocked by obstacles 25. Mine Cart Mechanics: - Mine cart ride: Riding in mine cart sections - Cart movement: Cart follows track automatically - Cart obstacles: Obstacles while in cart - Cart ducking: Duck under obstacles in cart - Cart navigation: Limited control while in cart 26. Track Generation: - Procedural generation: Tracks generated procedurally - Track segments: Various segment types combined - Segment variety: Multiple variations of each segment type - Endless generation: Tracks generate infinitely ahead - Difficulty scaling: Tracks become more challenging over distance 27. Speed System: - Starting speed: Initial moderate running speed - Speed increase: Gradual speed increase over distance - Maximum speed: Speed caps at maximum value - Speed scaling: Speed scales with distance traveled - Difficulty curve: Game becomes harder as speed increases 28. Visual Effects: - 3D Graphics: Babylon.js 3D rendering engine - Particle effects: Various visual effects - Power-up glow: Glowing effects for power-ups - Coin effects: Visual effects for coin collection - Environment rendering: Detailed 3D environments - Lighting: Dynamic lighting system 29. Audio System: - Background music: Game music during gameplay - Night music: Alternative music track - Sound effects: Jump, slide, coin pickup, power-up sounds - Audio feedback: Sound confirms actions - Music toggle: (If available) Toggle music on/off 30. Game Over System: - Death condition: Collision with obstacle or caught by demon monkey - Game over screen: Shows final distance and score - Restart option: Quick restart available - Menu return: Return to main menu - High score check: Compares to previous best STRATEGIC TIPS: - Timing Mastery: Master jump and slide timing. Practice timing obstacles perfectly. - Path Selection: Choose paths strategically at junctions. Consider coin locations and obstacle difficulty. - Coin Optimization: Follow coin paths when safe. Don't risk collisions for single coins. - Power-up Priority: Use power-ups strategically. Shield provides safety, boost increases speed. - Speed Adaptation: Adapt to increasing speed. Faster reactions needed as speed increases. - Junction Timing: Time turns correctly at junctions. Early or late turns cause collisions. - Obstacle Patterns: Learn common obstacle patterns. Pattern recognition improves performance. - Distance Focus: Focus on distance over coins early. Long runs = higher scores. - Power-up Collection: Collect power-ups when possible. They provide significant advantages. - Smooth Movements: Use smooth, deliberate swipes. Erratic swipes cause mistakes. ADVANCED TECHNIQUES: - Pattern Recognition: Recognize and predict obstacle patterns. Anticipate upcoming obstacles. - Speed Mastery: Master high-speed gameplay. React faster as speed increases. - Coin Path Mastery: Optimize coin collection routes. Maximize coins per run. - Power-up Timing: Time power-ups perfectly. Use at optimal moments for maximum benefit. - Junction Mastery: Master junction navigation. Choose optimal paths consistently. - Duck Timing: Master duck timing on water slides and mine carts. Precise ducking essential. - Ledge Navigation: Master narrow ledge sections. Precise control required. - Distance Optimization: Maximize distance per run. Long runs demonstrate skill. - Obstacle Avoidance: Perfect obstacle avoidance. Minimize collisions for longer runs. - High Score Strategy: Plan runs for maximum distance. Balance risk vs. reward. WINNING AND PROGRESSION: - Distance Achievement: Run as far as possible. Distance is primary goal. - Score Achievement: Achieve high scores through distance and coin collection. Compete for top scores. - Coin Collection: Collect coins to unlock characters and upgrades. Progression through purchases. - Character Unlocks: Unlock all available characters. Collection completion goal. - Track Mastery: Master all track types (Forest, Mine Cart, Narrows, Water Slide). Complete track expertise. - Power-up Mastery: Master all power-up mechanics. Optimal power-up usage demonstrates skill. - Obstacle Mastery: Master all obstacle types. Perfect obstacle navigation. - Speed Mastery: Master gameplay at maximum speeds. High-speed expertise. - Distance Records: Beat your previous distance records. Continuous improvement. - Perfect Runs: Complete long runs without collisions. Perfect gameplay demonstration. Enjoy running through ancient temples and avoiding obstacles in Temple Run 2!

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