Pacman-3D
Game Details
Pacman 3D is a classic arcade maze game reimagined in stunning 3D graphics. Navigate through mazes using first-person perspective movement, collect dots and power pellets,
avoid or eat ghosts, and complete levels to progress. Features two game modes (Classic with 5 unique levels, and Survival with endless waves), power pellets that temporarily make ghosts vulnerable, increasing speed difficulty, lives system, achievement system, high score tracking, particle effects, sound effects, and modern 3D rendering with Three.js. Collect all dots to complete each level and advance through progressively faster and more challenging mazes.
Genre: Maze
Category: Arcade
Platform: Browser
HOW TO PLAY
CONTROLS:
- Desktop:
- Up Arrow (↑) / KeyCode 38: Move forward
- Down Arrow (↓) / KeyCode 40: Move backward
- Left Arrow (←) / KeyCode 37: Turn left / Rotate left
- Right Arrow (→) / KeyCode 39: Turn right / Rotate right
- Space Key / KeyCode 32: Alternative input (interaction)
- Mobile/Tablet:
- Touch controls not explicitly implemented (desktop-focused game with arrow keys)
BASIC MECHANICS:
1. Movement System:
- First-person 3D movement through maze
- Forward/backward movement using up/down arrows
- Left/right turning using left/right arrows
- Movement speed: s = 2 units per frame
- Smooth 3D position updates
- Camera follows player position and direction
2. Maze Navigation:
- Navigate through 3D maze corridors
- Walls block movement (collision detection)
- Grid-based maze layout
- Position rounding for grid alignment
- Four-directional movement with turning
3. Dot Collection:
- Collect small dots scattered throughout maze
- Each dot worth 10 points
- Dots marked as "isDot = true"
- Dots become invisible when collected
- Collect all dots to complete level
- Dot counter tracks remaining dots
4. Power Pellets:
- Large glowing pellets (marked with "o" in layout)
- Each power pellet worth 50 points
- Power pellets marked as "isPowerPellet = true"
- Eating power pellet activates "atePellet" flag
- Makes all ghosts vulnerable (afraid) for 10 seconds
- Ghosts turn white when afraid
5. Ghost System:
- Ghosts spawn from ghost spawn point (marked "G" in layout)
- Ghosts initially red color
- Ghosts move autonomously through maze
- Ghost speed: d = 1.5 units per frame
- Maximum 4 ghosts active simultaneously
- Ghost spawns every 8 seconds after first ghost
6. Ghost Behavior:
- Normal state: Red color, chases player, causes death on contact
- Afraid state: White color, flees from player, can be eaten
- Ghost becomes afraid when power pellet eaten
- Afraid duration: 10 seconds (timer-based)
- Ghost direction changes at walls randomly
- Ghosts can wrap around screen edges
7. Collision with Ghosts:
- Touching normal ghost causes death (lose one life)
- Touching afraid ghost (white) allows eating ghost
- Eating ghost worth 200 points
- Ghost respawns after being eaten
- Distance check: < 0.5625 units triggers collision
8. Lives System:
- Start with 3 lives
- Life icons displayed in top-right corner
- Lose one life when touching normal ghost
- Life icons removed when lost
- Game over when all lives lost (L = 0)
- Lives reset when level completed
9. Level Completion:
- Complete level by collecting all dots
- Level complete grants 1000 bonus points
- Victory message displayed: "You won =D"
- Level resets with all dots restored
- Speed increases: movement speed +1, ghost speed +1.5
- Player and ghosts get faster each level
10. Speed Progression:
- Initial movement speed: s = 2
- Initial ghost speed: d = 1.5
- Speed increases each completed level
- Movement speed: s += 1 per level
- Ghost speed: d += 1.5 per level
- Progressive difficulty through speed
11. Game Modes:
- Classic Mode: Complete 5 unique levels with different layouts
- Level 1: Original classic layout
- Level 2: Cross-shaped maze with more walls
- Level 3: Spiral maze with winding paths
- Level 4: Complex maze with multiple sections
- Level 5: Final boss level - Most complex maze
- Survival Mode: Endless waves of ghosts with random layouts
- Infinite gameplay
- Random level layouts from pool
- Wave progression system
- Survival focus over completion
12. Scoring System:
- Dot collected: +10 points
- Power pellet collected: +50 points
- Ghost eaten: +200 points
- Level completed: +1000 points
- Game completed (all levels): +5000 points
- Score displayed continuously during gameplay
13. High Score System:
- High score saved to localStorage
- Key: "mysticbyte_pacman_highscore"
- High score persists between sessions
- High score updated when game over or level complete
- High score tracking for competition
14. Achievement System:
- First Dot: Collect first dot (10+ points)
- Score Master: Reach 1000 points
- Score Legend: Reach 5000 points
- First Ghost: Eat first ghost (mentioned in code)
- First Level: Complete first level
- Perfect Level: Complete level perfectly (mentioned in code)
- Achievement notifications display with animations
15. Visual Effects:
- Particle effects on score events
- Gold particles for dots/power pellets
- Red particles for ghost eating
- Particles created at screen center
- Achievement popup notifications
- Visual feedback for all actions
16. Sound System:
- Sound effects for different actions
- Dot sound: 800 Hz, 0.1s duration
- Ghost sound: 200 Hz, 0.3s duration
- Power pellet sound: 1200 Hz, 0.2s duration
- AudioContext-based sound generation
- Sound enabled/disabled toggle
17. Camera System:
- First-person perspective camera
- Camera follows player position
- Camera positioned behind and above player
- Camera looks at player position + direction
- Smooth camera interpolation
- Different camera positions for won/lost states
18. 3D Rendering:
- Three.js WebGL renderer
- 3D meshes for walls, dots, pellets, player, ghosts
- Ambient and spot lighting
- Phong and Lambert materials
- Smooth animations and transitions
19. Player Animation:
- Pacman character animated with mouth opening/closing
- 40 frames of animation for mouth movement
- Animation based on distance moved
- Death animation sequence
- Visual feedback for movement
20. Ghost AI:
- Ghosts navigate maze autonomously
- Ghost direction changes when hitting walls
- Random direction selection at junctions
- Ghosts avoid getting stuck
- Ghosts wrap around screen edges
- Ghost behavior differs when afraid
21. Screen Wrapping:
- Player and ghosts wrap around screen edges
- Left edge wraps to right edge
- Right edge wraps to left edge
- Top edge wraps to bottom edge
- Bottom edge wraps to top edge
- Seamless maze traversal
22. Level Layouts:
- Each level has unique ASCII-based layout
- Layouts define wall positions (#)
- Dots marked with period (.)
- Power pellets marked with "o"
- Player spawn marked with "P"
- Ghost spawn marked with "G"
- 5 distinct layouts for Classic mode
23. Game States:
- Loading: Initial loading screen
- Mode Selection: Choose Classic or Survival
- Playing: Active gameplay
- Level Complete: Victory state
- Game Over: Death state
- Paused: (If applicable)
24. UI Elements:
- Score display: Top-left corner
- Level/Wave display: Below score
- Lives display: Top-right corner
- Help button: Opens controls dialog
- Achievement notifications: Popup system
- MysticByte Studios logo: Top-left
25. Death and Respawn:
- Death occurs on ghost contact
- Death message: "You died =(" or "Game over =("
- Respawn after 4 seconds delay
- Player respawns at spawn position (P)
- Direction reset to default (-1, 0, 0)
- Distance moved reset to 0
STRATEGIC TIPS:
- Power Pellet Strategy: Save power pellets for when ghosts are nearby. Eating multiple ghosts during one power pellet maximizes points.
- Dot Collection Route: Plan efficient routes to collect all dots. Minimize backtracking to complete levels faster.
- Ghost Avoidance: Keep distance from ghosts when no power pellet active. Use corners and maze turns to escape pursuit.
- Speed Adaptation: Adjust to increasing speed each level. Faster gameplay requires quicker reactions and decisions.
- Screen Wrapping: Use screen wrapping to escape ghosts. Wrapping can create distance or confuse ghost AI.
- Power Pellet Timing: Time power pellet collection when multiple ghosts are nearby. Maximize ghost eating opportunities.
- Maze Familiarity: Learn each level's layout. Knowing dot and power pellet locations improves efficiency.
- Ghost Pattern Recognition: Observe ghost movement patterns. Understanding AI helps predict ghost behavior.
- Life Conservation: Protect your 3 lives carefully. Lives are limited and critical for progression.
- Score Optimization: Balance speed with point collection. Eating ghosts during power pellets significantly boosts score.
ADVANCED TECHNIQUES:
- Ghost Farming: Use power pellets strategically to eat maximum ghosts. Position yourself to intercept multiple fleeing ghosts.
- Speed Mastery: Master movement at highest speeds. Advanced players adapt to speed increases quickly.
- Route Optimization: Develop optimal dot collection routes. Efficient paths complete levels faster and score higher.
- Power Pellet Chain: Chain power pellet activations effectively. Time activations to maintain ghost vulnerability periods.
- Wrapping Techniques: Master screen wrapping for tactical advantage. Wrapping can save lives and confuse ghosts.
- Death Avoidance: Develop evasive movement patterns. Advanced players rarely die through skillful navigation.
- Score Maximization: Maximize score through efficient play. Combining dots, pellets, and ghost eating optimizes points.
- Pattern Recognition: Learn ghost AI patterns. Understanding ghost behavior enables prediction and counter-strategy.
- Level Memorization: Memorize level layouts for speed runs. Layout knowledge enables perfect routes.
- Survival Mode Mastery: Master endless survival mode. Survival requires perfect execution and adaptation.
WINNING AND PROGRESSION:
- Level Completion: Complete all dots in level to advance. Each level completed unlocks next challenge.
- Classic Mode Victory: Complete all 5 levels in Classic mode. Full completion grants 5000 bonus points.
- Score Achievement: Achieve high scores through efficient play. High scores saved and tracked for competition.
- Achievement Unlocking: Unlock all achievements through gameplay. Achievements provide goals and rewards.
- Speed Mastery: Complete levels at maximum speed. Speed increases test and improve skills.
- Life Conservation: Complete levels without losing lives. Perfect play demonstrates mastery.
- Ghost Mastery: Eat maximum ghosts during power pellets. Ghost eating optimizes scoring potential.
- Pattern Mastery: Master all 5 level layouts. Layout knowledge enables efficient completion.
- Survival Progression: Progress through survival waves. Endless waves test endurance and skill.
- High Score Challenge: Beat high score records. Competitive scoring motivates improvement.
Enjoy navigating the 3D mazes in Pacman 3D and mastering the classic arcade gameplay!
This is a free browser game available on MysticByte Studios. No downloads required - play instantly in your browser!